Quick Start
Welcome to pygameTimestep! Once you have pygame-ce installed (instructions here), and the timestep.py fiie in your project directory, follow this template to get started:
import pygame
import timestep
pygame.init()
screen = pygame.display.set_mode((1000, 600))
pygame.display.set_caption("pygameTimestep Template")
class Player(timestep.Character):
def __init__(self, x: int, y: int) -> None:
# self.image followed by super().__init__() is required
self.image = pygame.Surface((100, 100))
self.image.fill("red")
self.rect = self.image.get_frect()
super().__init__(x, y, self.image, self.rect)
self.vel = pygame.math.Vector2(0, 0)
self.gravity = 1
def update(self) -> None:
# required: call super().update()
super().update()
# Update velocity, then position
self.vel.y += self.gravity
self.rect.y += self.vel.y
player = Player(500, 0)
class game_loop(timestep.Timestep):
def update(self):
# Standard pygame event loop
global game_running
for event in pygame.event.get():
if event.type == pygame.QUIT:
game_running = False
# Then update all Characters
player.update()
def render(self, alpha):
screen.fill((0, 0, 0))
# Character draw method must be passed 'alpha'
player.draw(screen, alpha)
pygame.display.flip()
# Create game_loop object
game = game_loop(1/60)
# Call run_game() inside while loop
game_running = True
while game_running:
game.run_game()
pygame.quit()